B Grass · Alakazam & Exeggutor
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Final teamlevel 8 board · share of games with that unit · carry first



Haunter93 %★★
Gloom83 %★★
Electrode78 %★★
Magneton70 %
Kadabra · carry
Life Orb55 %
Focus Sash50 %
Choice Specs23 %
Ivysaur · tank
Leftovers51 %
Focus Sash40 %
Rocky Helmet17 %
Exeggutor
Shell Bell22 %
Game planreal games · 299 boards at stage 3
Fast levelLevel 7 by the end of stage 3, 7 at stage 4, and roll there for Alakazam .
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached.
The board at the end of stage 4.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 1,015 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry.