Game plan
what the good comps field at each point of the gameThe API only scores the end of the game, so there is no “best early comp”. What it does publish is the board of the players who finished on a good comp at the end of stages 3 and 4 (73 reliable comps), when they are already level 7 or 8. Opener keeps only the 1 and 2 costs of those stage 3 boards: the units worth picking up in stages 1 and 2, and the comps they lead to. The other tabs show the whole board at each point and whether a unit stays until the end. Click a unit for the final comps that field it there; every comp page has its own Opener → Stage 3 → Stage 4 → Final plan.
Opener1–2 costs to pick up in stages 1–2
| Pokémon | ||||
|---|---|---|---|---|
| 25 % | 4.53 | 92 % | 21 | |
| 24 % | 4.16 | 68 % | 26 | |
| 23 % | 3.62 | 38 % | 30 | |
| 22 % | 3.53 | 45 % | 27 | |
| 20 % | 4.24 | 80 % | 22 | |
| 19 % | 4.35 | 66 % | 20 | |
| 18 % | 4.48 | 86 % | 16 | |
| 17 % | 4.23 | 58 % | 16 | |
| 16 % | 3.46 | 37 % | 18 | |
| 15 % | 4.09 | 92 % | 15 | |
| 13 % | 4.03 | 80 % | 14 | |
| 12 % | 3.90 | 56 % | 15 | |
| 11 % | 3.84 | 86 % | 11 | |
| 10 % | 4.41 | 63 % | 8 | |
| 9 % | 3.86 | 70 % | 8 | |
| 8 % | 3.98 | 21 % | 11 | |
| 7 % | 3.83 | 92 % | 8 | |
| 6 % | 4.51 | 75 % | 10 | |
| 4 % | 3.88 | 50 % | 5 | |
| 4 % | 4.20 | 24 % | 7 | |
| 4 % | 4.28 | 75 % | 6 | |
| 4 % | 4.48 | 100 % | 4 | |
| 4 % | 4.48 | 100 % | 4 | |
| 3 % | 4.82 | 91 % | 4 | |
| 2 % | 3.78 | 39 % | 3 | |
| 2 % | 3.70 | 31 % | 2 | |
| 2 % | 4.55 | 100 % | 2 | |
| 1 % | 4.78 | 100 % | 1 | |
| 1 % | 4.78 | 100 % | 1 | |
| 0 % | 4.44 | 0 % | 1 |
On boards = share of the good comps' games that field it at that point, weighted by games. Comps avg + CI = how well the comps it leads to finish (lower is better). Kept = how often it is still on the final board; red means a transition unit that leaves the board later. Click a column to sort.