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🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps

C Ground · Aerodactyl & Gengar

Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24
4.69avg place± 0.24
47.6 %top 4
8.2 %wins
0.2 %usage
294games294 effective

Game planreal games · 56 boards at stage 3

Fast levelLevel 7 by the end of stage 3, and roll there for Aerodactyl, Dugtrio .

Openerstages 1–2 · 1 and 2 costs

Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.

Stage 3end of stage 3Lv 7

The board at the end of stage 3, with the level players had reached. Not on the Final board any more: Dugtrio, Sandslash, Golbat.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).

Best setupfrom 172 real boards

Dragonair · usual hex (from other comps)~Nidorino · usual hex (from other comps)~Onix · usual hex (from other comps)~Aerodactyl · usual hex (from other comps)~Graveler · 19.8 % of this comp's boards20 %Rhyhorn · usual hex (from other comps)~Dugtrio · usual hex (from other comps)~Haunter · usual hex (from other comps)~

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.

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