S Ice · Articuno & Dragonite
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Final teamlevel 8 board · share of games with that unit · carry first







Dewgong47 %
Jynx42 %
Mewtwo · carry
Choice Specs36 %
Quick Claw34 %
Choice Scarf13 %
Starmie · sub
Choice Specs19 %
Choice Band17 %
Quick Claw16 %
Slowbro · tank
Leftovers21 %
Rocky Helmet12 %
Lapras
Choice Specs10 %
Quick Claw10 %
Dragonair
Leftovers12 %
Cloyster
Choice Band12 %
Scope Lens11 %
Articuno
Choice Specs17 %
Quick Claw17 %
Game planreal games · 135 boards at stage 3
Fast levelLevel 8 by the end of stage 3, 8 at stage 4, and roll there for Starmie, Mewtwo .
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached. Not on the Stage 4 board any more: Gyarados, Wartortle.
The board at the end of stage 4.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 714 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (8): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.