C Grass · Vileplume & Parasect
Comp · Ranked, rules v40, 2026-10-21 to 2026-10-274.42avg place± 0.84
54.5 %top 4
12.1 %wins
0 %usage
33games33 effective
Final teamlevel 8 board · share of games with that unit · carry first
Vileplume · carry
Quick Claw46 %
Parasect
Leftovers26 %
Best setupusual hexes, from other comps
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.
Variantsthe 4 core units players pair with this comp
BUL

36.4 % of gamesavg 1.17top 4 100 %


