C Water · Venusaur & Charizard
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Final teamlevel 8 board · share of games with that unit · carry first
Gyarados · carry
Choice Band18 %
Scope Lens15 %
Life Orb12 %
Blastoise · sub
Quick Claw15 %
Choice Specs14 %
Choice Scarf13 %
Venusaur · tank
Leftovers24 %
Rocky Helmet13 %
Shell Bell11 %
Charizard
Choice Specs13 %
Quick Claw11 %
Choice Band10 %
Game planreal games · 139 boards at stage 3
Reroll compPlayers sit at level 6 through stage 3 and roll for Blastoise, Charizard, Venusaur, then level up to 7 in stage 4.
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached.
The board at the end of stage 4.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 663 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (4): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.



