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🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps

A Electric · Charizard & Magneton

Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24
3.43avg place± 0.46
74.6 %top 4
17.5 %wins
0 %usage
63games63 effective

Game tier S; here A because the tier uses avg + CI (3.89) against the reference 4.07.

Best setupusual hexes, from other comps

Rapidash · usual hex (from other comps)~Electabuzz · usual hex (from other comps)~Charizard · usual hex (from other comps)~Electrode · usual hex (from other comps)~Arcanine · usual hex (from other comps)~Magmar · usual hex (from other comps)~Raichu · usual hex (from other comps)~Magneton · usual hex (from other comps)~

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.

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