A Fighting · Hitmonchan & Starmie
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Game tier S; here A because the tier uses avg + CI (3.52) against the reference 4.07.
Final teamlevel 8 board · share of games with that unit · carry first





Poliwhirl77 %★★
Dragonair65 %
Hitmonlee · carry
Scope Lens23 %
Choice Band22 %
Choice Scarf13 %
Starmie · sub
Choice Scarf19 %
Choice Specs18 %
Quick Claw15 %
Slowbro · tank
Leftovers17 %
Rocky Helmet16 %
Hitmonchan
Scope Lens20 %
Choice Band16 %
Choice Scarf12 %
Machoke
Choice Band19 %
Focus Sash14 %
Rocky Helmet14 %
Game planreal games · 55 boards at stage 3
Fast levelLevel 7 by the end of stage 3, and roll there for Hitmonlee, Starmie .
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached. Not on the Final board any more: Gyarados, Wartortle.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 176 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.