B Poison · Venusaur & Parasect
Comp · Ranked, rules v40, 2026-10-21 to 2026-10-27Game tier S; here B because the tier uses avg + CI (4.14) against the reference 4.19.
Final teamlevel 8 board · share of games with that unit · carry first




Nidorina79 %★★
Venonat42 %★★
Kakuna28 %
Haunter · carry
Choice Specs23 %
Choice Scarf19 %
Gloom · sub
Choice Specs19 %
Quick Claw16 %
Venusaur · tank
Leftovers37 %
Flame Orb15 %
Metal Powder14 %
Nidoking
Choice Band12 %
Parasect
Expert Belt11 %
Focus Sash11 %
Scope Lens11 %
Game planreal games · 62 boards at stage 3
Reroll compPlayers sit at level 6 through stage 3 and roll for Nidoking, Venusaur, Parasect.
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached. Not on the Final board any more: Kakuna.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 65 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (5): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.