A Ground · Golem & Charizard
Comp · Ranked, rules v40, 2026-10-22 to 2026-10-28Game tier S; here A because the tier uses avg + CI (3.57) against the reference 4.21.
Final teamlevel 8 board · share of games with that unit · carry first




Golbat37 %★★★
Nidoking31 %★★★
Butterfree28 %★★
Pidgeot · carry
Scope Lens31 %
Choice Band21 %
Choice Scarf20 %
Dugtrio · sub
Scope Lens32 %
Choice Band21 %
Choice Scarf15 %
Golem · tank
Leftovers28 %
Rocky Helmet17 %
Sitrus Berry17 %
Charizard
Choice Specs20 %
Quick Claw15 %
Scope Lens14 %
Scyther
Scope Lens12 %
Game planreal games · 1,142 boards at stage 3
Reroll compPlayers sit at level 6 through stage 3 and roll for Golem, Dugtrio, Charizard, then level up to 7 in stage 4.
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached.
The board at the end of stage 4. Not on the Final board any more: Golbat, Nidoking.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 1,219 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (4): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.