B Water · Gyarados & Blastoise
Comp · Ranked, rules v40, 2026-10-22 to 2026-10-28Game tier C; here B because the tier uses avg + CI (4.73) against the reference 4.21.
Final teamlevel 8 board · share of games with that unit · carry first



Poliwhirl85 %★★
Golduck66 %★

Seel40 %
Omanyte25 %
Blastoise · carry
Choice Specs31 %
Quick Claw28 %
Choice Scarf17 %
Gyarados · sub
Choice Band20 %
Scope Lens18 %
Life Orb16 %
Machamp · tank
Choice Band24 %
Leftovers18 %
Rocky Helmet18 %
Slowpoke
Leftovers16 %
Vaporeon
Choice Specs13 %
Quick Claw10 %
Game planreal games · 669 boards at stage 3
Reroll compPlayers sit at level 6 through stage 3 and roll for Blastoise, Gyarados, Poliwrath, then level up to 7 in stage 4.
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached.
The board at the end of stage 4. Not on the Final board any more: Omastar.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 747 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.
Variantsthe 4 core units players pair with this comp
Only rules v40 counted for this comp.