A Normal · Pidgeot & Charizard
Comp · Ranked, rules v40, 2026-10-22 to 2026-10-28Game tier S; here A because the tier uses avg + CI (3.75) against the reference 4.21.
Final teamlevel 8 board · share of games with that unit · carry first






Tauros32 %★★
Golbat30 %
Chansey29 %
Pidgeot · carry
Scope Lens47 %
Choice Band44 %
Choice Scarf34 %
Charizard · sub
Choice Specs29 %
Shell Bell19 %
Quick Claw15 %
Snorlax · tank
Leftovers26 %
Metal Powder15 %
Sitrus Berry15 %
Raticate
Leftovers20 %
Rocky Helmet18 %
Flame Orb10 %
Wigglytuff
Quick Claw18 %
Choice Specs13 %
Porygon
Choice Specs19 %
Quick Claw16 %
Game planreal games · 235 boards at stage 3
Reroll compPlayers sit at level 6 through stage 3 and roll for Pidgeot, Raticate, Wigglytuff, then level up to 7 in stage 4.
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached.
The board at the end of stage 4. Not on the Final board any more: Porygon, Tauros, Chansey, Golbat.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 243 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (5): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.
Variantsthe 4 core units players pair with this comp
Only rules v40 counted for this comp.