B Psychic · Slowbro & Starmie
Comp · Ranked, rules v40, 2026-10-22 to 2026-10-28Final teamlevel 8 board · share of games with that unit · carry first



Jynx94 %★★
Electabuzz77 %★★
Electrode52 %★
Mew51 %★
Articuno31 %
Mewtwo · carry
Choice Specs46 %
Quick Claw41 %
Life Orb22 %
Starmie · sub
Choice Scarf37 %
Scope Lens31 %
Choice Band29 %
Slowbro · tank
Leftovers46 %
Rocky Helmet30 %
Sitrus Berry25 %
Zapdos
Quick Claw11 %
Choice Specs10 %
Game planreal games · 1,102 boards at stage 3
Fast levelLevel 7 by the end of stage 3, 8 at stage 4, and roll there for Starmie, Mewtwo .
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached. Not on the Stage 4 board any more: Kadabra.
The board at the end of stage 4. Not on the Final board any more: Zapdos, Articuno.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 1,142 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (4): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.