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🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps

A Psychic · Mewtwo & Starmie

Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24
3.26avg place± 0.32
68.9 %top 4
28.4 %wins
0.1 %usage
190games190 effective

Game tier S; here A because the tier uses avg + CI (3.58) against the reference 4.07.

Best setupfrom 142 real boards

Dewgong · usual hex (from other comps)~Slowbro · 22.5 % of this comp's boards23 %Mewtwo · usual hex (from other comps)~Exeggutor · usual hex (from other comps)~Lapras · usual hex (from other comps)~Jynx · usual hex (from other comps)~Starmie · usual hex (from other comps)~

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.

Variantsthe 4 core units players pair with this comp

ExeggutorLaprasMewtwoStarmie11.6 % of gamesavg 2.09top 4 90.9 %
LaprasMewtwoRhydonStarmie6.3 % of gamesavg 2.25top 4 91.7 %
LaprasMewtwoSnorlaxStarmie6.3 % of gamesavg 1.67top 4 91.7 %
LaprasGyaradosMewtwoStarmie5.3 % of gamesavg 1.20top 4 100 %

Versions4 builds of this comp · best first · faded units are the ones they share with this one

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