🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps
D Poison · Venusaur & Alakazam
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24
5.16avg place± 0.21
36.8 %top 4
6.9 %wins
0.3 %usage
419games419 effective

Game tier C; here D because the tier uses avg + CI (5.37) against the reference 4.07.

Game planreal games · 79 boards at stage 3

Openerstages 1–2 · 1 and 2 costs

Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Haunter, Ivysaur, Golbat, Kadabra, Metapod. Sell Pidgeotto, Wartortle on the way to the next step.

Earlyend of stage 3Lv 7

Keep Haunter, Ivysaur, Kadabra, Dratini. Sell Golbat, Metapod on the way to the next step.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.

Best setupfrom 276 real boards

▲ Enemy · front line
19 %~~~

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (3): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.

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