Final teamshare of games with that unit · carry first





Charmeleon54 %★★

Dragonair39 %
Aerodactyl · carry
Scope Lens34 %
Choice Band30 %
Choice Scarf16 %
Zapdos · sub
Choice Specs26 %
Quick Claw23 %
Rhydon · tank
Leftovers32 %
Rocky Helmet19 %
Flame Orb16 %
Moltres
Scope Lens10 %
Choice Band10 %
Articuno
Choice Specs12 %
Quick Claw11 %
Scyther
Scope Lens12 %
Choice Band10 %
Metapod
Leftovers17 %
Metal Powder12 %
Sitrus Berry10 %
Game planreal games · 330 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Metapod, Charmeleon, Golbat, Pidgeotto. Sell Kakuna on the way to the next step.
Keep Metapod, Charmeleon, Aerodactyl, Scyther, Rhyhorn. Sell Golbat, Pidgeotto on the way to the next step.
Keep Aerodactyl, Moltres, Articuno, Zapdos, Scyther, Charmeleon, Rhydon. Sell Metapod, Dragonair on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 1,436 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (8): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.