🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps
S Psychic · Mewtwo & Zapdos
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24

Versions2 builds of this comp · best first · faded units are the ones they share with this one

2.04avg place± 0.08
87.4 %top 4
63 %wins
1.3 %usage
1,853games1,853 effective

Game planreal games · 253 boards at stage 3

Earlyend of stage 3Lv 8

Keep Slowpoke, Staryu, Jynx, Dratini.

Midend of stage 4Lv 9

Keep Mewtwo, Mew, Starmie, Zapdos, Articuno, Slowbro, Jynx, Dragonair. Sell Electabuzz on the way to the next step.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.

Best setupfrom 1,571 real boards

▲ Enemy · front line
~25 %~~16 %~~~~

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.

Variantsthe 4 core units players pair with this comp

ArticunoMewMewtwoZapdos17.2 % of gamesavg 1.45top 4 94.4 %
ArticunoMewMewtwoMoltres8.9 % of gamesavg 1.70top 4 94.5 %
ArticunoDragoniteMewMewtwo6.3 % of gamesavg 1.50top 4 97.4 %
MewMewtwoStarmieZapdos5.9 % of gamesavg 1.40top 4 96.3 %
ArticunoMewtwoMoltresZapdos4.9 % of gamesavg 1.71top 4 91.2 %
DragoniteMewMewtwoZapdos3.6 % of gamesavg 1.51top 4 94 %
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