Versions2 builds of this comp · best first · faded units are the ones they share with this one
Final teamshare of games with that unit · carry first



Mew89 %★★
Articuno83 %★★
Jynx56 %★★
Dragonair43 %★★
Electabuzz37 %
Mewtwo · carry
Quick Claw44 %
Choice Specs43 %
Choice Scarf15 %
Starmie · sub
Choice Band26 %
Choice Scarf20 %
Scope Lens17 %
Slowbro · tank
Leftovers34 %
Rocky Helmet21 %
Sitrus Berry19 %
Zapdos
Choice Specs12 %
Quick Claw12 %
Game planreal games · 253 boards at stage 3
Keep Mewtwo, Mew, Starmie, Zapdos, Articuno, Slowbro, Jynx, Dragonair. Sell Electabuzz on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 1,571 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.