🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps
C Grass · Venusaur & Alakazam
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24
4.81avg place± 0.18
42.8 %top 4
10 %wins
0.4 %usage
617games617 effective

Game planreal games · 83 boards at stage 3

Openerstages 1–2 · 1 and 2 costs

Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Venusaur, Gloom, Kadabra, Haunter, Nidorino.

Earlyend of stage 3Lv 6

Keep Venusaur, Gloom, Exeggcute, Kadabra. Sell Haunter, Nidorino on the way to the next step.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.

Best setupfrom 368 real boards

▲ Enemy · front line
42 %16 %~~~

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (3): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.

Variantsthe 4 core units players pair with this comp

AlakazamVenusaurExeggutorVileplume11.8 % of gamesavg 5.11top 4 35.6 %
AlakazamVenusaurExeggutorElectrode9.9 % of gamesavg 3.02top 4 73.8 %
AlakazamVenusaurVileplumeElectrode7.3 % of gamesavg 6.56top 4 13.3 %
VenusaurExeggutorNidokingVileplume4.5 % of gamesavg 5.00top 4 46.4 %
AlakazamExeggutorVileplumeElectrode3.1 % of gamesavg 5.47top 4 36.8 %
VenusaurExeggutorVileplumeElectrode3.1 % of gamesavg 3.47top 4 68.4 %
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