D Fire · Alakazam & Charizard
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-245.17avg place± 0.68
41.4 %top 4
0 %wins
0 %usage
29games29 effective
Game tier C; here D because the tier uses avg + CI (5.85) against the reference 4.07.
Only 29 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★★CARRY


Gyarados25 %★★SUB


Kadabra100 %★★TANK


Wartortle25 %★★


Rapidash100 %★★★


Charizard88 %★★
Pidgeotto25 %★★
Flareon25 %★★
Starmie38 %★★
Slowbro25 %







Starmie38 %★★
Slowbro25 %
Gyarados · carry
Choice Band50 %
Expert Belt50 %
Life Orb50 %
Kadabra · sub
Choice Specs50 %
Quick Claw38 %
Calcium13 %
Wartortle · tank
Leftovers50 %
Rocky Helmet50 %
Shell Bell50 %
Rapidash
Flame Orb25 %
Leftovers25 %
Protein25 %
Charizard
Leftovers29 %
Carbos14 %
Choice Band14 %
Pidgeotto
Scope Lens50 %
Flareon
Choice Scarf50 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.