🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps
B Grass · Alakazam & Exeggutor
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24
4.19avg place± 0.10
57 %top 4
12.5 %wins
1.2 %usage
1,704games1,704 effective

Game planreal games · 299 boards at stage 3

Openerstages 1–2 · 1 and 2 costs

Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Ivysaur, Kadabra, Haunter, Gloom, Electrode.

Earlyend of stage 3Lv 7

Keep Ivysaur, Kadabra, Haunter, Gloom, Electrode, Exeggutor, Magnemite.

Midend of stage 4Lv 7

Keep Kadabra, Venusaur, Haunter, Exeggutor, Gloom, Electrode, Magneton.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.

Best setupfrom 1,015 real boards

▲ Enemy · front line
36 %50 %54 %44 %41 %40 %46 %

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry.

Variantsthe 4 core units players pair with this comp

AlakazamExeggutorGengarMagneton17.7 % of gamesavg 4.01top 4 63.5 %
AlakazamVenusaurExeggutorMagneton12.6 % of gamesavg 2.60top 4 88.3 %
AlakazamVenusaurExeggutorGengar10.5 % of gamesavg 4.01top 4 63.1 %
AlakazamExeggutorGengarVileplume9.7 % of gamesavg 5.72top 4 24.2 %
AlakazamGengarMagnetonVileplume4.9 % of gamesavg 5.65top 4 21.7 %
AlakazamExeggutorMagnetonElectrode4.1 % of gamesavg 3.21top 4 80 %
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