D Psychic · Machamp & Hitmonlee
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-245.03avg place± 0.75
45.9 %top 4
8.1 %wins
0 %usage
37games37 effective
Game tier C; here D because the tier uses avg + CI (5.78) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Hitmonlee75 %★★SUB


Kadabra100 %★★TANK


Machoke100 %★★

Ivysaur38 %★
Poliwag25 %★

Exeggcute100 %★
Oddish25 %★
Jynx25 %★
Slowpoke25 %






Oddish25 %★
Jynx25 %★
Slowpoke25 %
Hitmonlee · carry
Scope Lens33 %
Choice Band17 %
Choice Scarf17 %
Kadabra · sub
Quick Claw38 %
Calcium13 %
Choice Specs13 %
Machoke · tank
Leftovers50 %
HP Up25 %
Choice Band13 %
Ivysaur
Focus Sash33 %
Leftovers33 %
Poliwag
Carbos50 %
Exeggcute
Calcium13 %
Choice Specs13 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.