D Psychic · Alakazam & Dewgong
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-245.68avg place± 0.32
25.7 %top 4
2.7 %wins
0.1 %usage
113games113 effective
Game tier C; here D because the tier uses avg + CI (6.00) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Kadabra80 %★SUB


Staryu36 %★TANK


Slowpoke40 %★★
Jynx92 %★★


Haunter78 %★★

Dewgong46 %★
Lapras34 %★
Shellder30 %






Lapras34 %★
Shellder30 %
Kadabra · carry
Choice Specs33 %
Choice Scarf23 %
Shell Bell18 %
Staryu · sub
Scope Lens28 %
Choice Band17 %
Quick Claw11 %
Slowpoke · tank
Metal Powder15 %
Flame Orb15 %
Leftovers15 %
Jynx
Choice Specs11 %
Haunter
Choice Specs13 %
Quick Claw13 %
Carbos10 %
Dewgong
Flame Orb17 %
Leftovers13 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.