D Psychic · Alakazam & Mewtwo
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-245.06avg place± 0.52
42.6 %top 4
5.6 %wins
0 %usage
54games54 effective
Game tier C; here D because the tier uses avg + CI (5.58) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Kadabra65 %★★SUB


Haunter82 %★


Mewtwo77 %★★


Ivysaur35 %★
Staryu29 %★
Mew94 %★★

Nidorino53 %★


Zapdos41 %








Kadabra · carry
Choice Specs36 %
Scope Lens27 %
Choice Scarf18 %
Haunter · sub
Calcium21 %
Choice Scarf21 %
Choice Specs14 %
Mewtwo
Scope Lens31 %
Choice Specs23 %
Leftovers15 %
Ivysaur
Shell Bell33 %
Assault Vest17 %
Dragon Stone17 %
Staryu
Choice Scarf20 %
Mew
Choice Band13 %
Nidorino
Choice Band11 %
Protein11 %
Zapdos
Calcium14 %
Choice Band14 %
Choice Scarf14 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.