🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps
D Poison · Alakazam & Gengar
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24
5.93avg place± 0.16
19.6 %top 4
7.5 %wins
0.4 %usage
613games613 effective

Game tier C; here D because the tier uses avg + CI (6.09) against the reference 4.07.

Game planreal games · 86 boards at stage 3

Openerstages 1–2 · 1 and 2 costs

Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Kadabra, Ivysaur, Electrode, Haunter, Gloom.

Earlyend of stage 3Lv 6

Keep Kadabra, Ivysaur, Electrode, Haunter, Gloom, Exeggcute, Magnemite.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.

Best setupfrom 408 real boards

▲ Enemy · front line
42 %53 %55 %42 %25 %37 %34 %

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry.

Variantsthe 4 core units players pair with this comp

AlakazamGengarVileplumeElectrode30.8 % of gamesavg 6.34top 4 11.6 %
AlakazamVenusaurGengarElectrode12.1 % of gamesavg 4.50top 4 45.9 %
ExeggutorGengarVileplumeElectrode1.8 % of gamesavg 5.82top 4 27.3 %
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