A Flying · Mewtwo & Aerodactyl
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.20avg place± 0.27
74.6 %top 4
29.5 %wins
0.2 %usage
224games224 effective
Game tier S; here A because the tier uses avg + CI (3.47) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Mewtwo71 %★★SUB


Aerodactyl82 %★★TANK


Snorlax34 %★★

Articuno86 %★★
Dragonair84 %★
Mew37 %★
Zapdos33 %★

Moltres29 %★★


Starmie28 %




Dragonair84 %★
Mew37 %★


Mewtwo · carry
Quick Claw33 %
Choice Specs26 %
Life Orb15 %
Aerodactyl · sub
Choice Band21 %
Scope Lens19 %
Choice Scarf13 %
Snorlax · tank
Leftovers37 %
Rocky Helmet29 %
Focus Sash10 %
Articuno
Choice Specs13 %
Quick Claw12 %
Zapdos
Calcium11 %
Moltres
Choice Band14 %
Choice Specs12 %
Starmie
Scope Lens18 %
Choice Band14 %
Choice Scarf12 %
Best setupfrom 118 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (5): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.