🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps
B Flying · Aerodactyl & Rhydon
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24
3.89avg place± 0.15
63.5 %top 4
15.5 %wins
0.5 %usage
709games709 effective

Game planreal games · 152 boards at stage 3

Openerstages 1–2 · 1 and 2 costs

Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Metapod, Golbat, Charmeleon, Pidgeotto.

Earlyend of stage 3Lv 8

Keep Scyther, Aerodactyl, Metapod, Golbat, Charmeleon, Rhyhorn. Sell Pidgeotto on the way to the next step.

Midend of stage 4Lv 8

Keep Aerodactyl, Rhydon, Scyther, Articuno, Metapod, Charmeleon, Moltres, Golbat. Sell Zapdos on the way to the next step.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.

Best setupfrom 618 real boards

▲ Enemy · front line
~~~~~~~~~

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (9): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.

Variantsthe 4 core units players pair with this comp

AerodactylArticunoRhydonScyther7.3 % of gamesavg 3.90top 4 63.5 %
AerodactylArticunoDragoniteScyther3.4 % of gamesavg 3.29top 4 75 %
ArticunoMoltresRhydonScyther2.4 % of gamesavg 3.65top 4 64.7 %
AerodactylMoltresRhydonScyther2.3 % of gamesavg 2.69top 4 87.5 %
AerodactylArticunoMewtwoRhydon1.4 % of gamesavg 2.90top 4 80 %
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