Final teamshare of games with that unit · carry first






Charmeleon56 %★
Moltres44 %★★
Golbat42 %
Aerodactyl · carry
Scope Lens32 %
Choice Band29 %
Choice Scarf17 %
Scyther · sub
Scope Lens20 %
Choice Band19 %
Choice Scarf17 %
Rhydon · tank
Leftovers29 %
Rocky Helmet13 %
Flame Orb12 %
Zapdos
Choice Specs20 %
Quick Claw20 %
Articuno
Choice Specs15 %
Quick Claw13 %
Metapod
Leftovers12 %
Metal Powder10 %
Game planreal games · 152 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Metapod, Golbat, Charmeleon, Pidgeotto.
Keep Scyther, Aerodactyl, Metapod, Golbat, Charmeleon, Rhyhorn. Sell Pidgeotto on the way to the next step.
Keep Aerodactyl, Rhydon, Scyther, Articuno, Metapod, Charmeleon, Moltres, Golbat. Sell Zapdos on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 618 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (9): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.