Game tier S; here A because the tier uses avg + CI (3.58) against the reference 4.07.
Final teamshare of games with that unit · carry first



Chansey87 %★★
Dragonair76 %★★
Ditto61 %★★

Aerodactyl · carry
Choice Band24 %
Scope Lens20 %
Choice Scarf13 %
Pidgeotto · sub
Scope Lens22 %
Choice Band18 %
Choice Scarf11 %
Snorlax · tank
Leftovers37 %
Rocky Helmet21 %
Flame Orb10 %
Tauros
Scope Lens15 %
Choice Band14 %
Rhydon
Leftovers14 %
Game planreal games · 162 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Pidgeotto. Sell Charmeleon on the way to the next step.
Keep Chansey, Snorlax, Dragonair, Tauros, Aerodactyl, Ditto. Sell Pidgeotto, Zapdos on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 391 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.