Final teamshare of games with that unit · carry first




Onix77 %★
Nidorino60 %★★
Dragonair59 %★★
Sandslash35 %
Aerodactyl · carry
Scope Lens23 %
Choice Band17 %
Choice Scarf16 %
Dugtrio · sub
Scope Lens19 %
Choice Scarf18 %
Choice Band17 %
Graveler · tank
Leftovers21 %
Rocky Helmet21 %
Haunter
Choice Specs24 %
Quick Claw19 %
Rhyhorn
Leftovers15 %
Rocky Helmet13 %
Game planreal games · 56 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Haunter, Nidorino, Graveler, Dugtrio, Sandslash, Golbat.
Keep Haunter, Nidorino, Graveler, Onix, Rhyhorn, Dratini. Sell Dugtrio, Sandslash, Golbat on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 172 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.