A Fire · Arcanine & Aerodactyl
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.30avg place± 0.23
75.2 %top 4
15 %wins
0.2 %usage
246games246 effective
Game tier S; here A because the tier uses avg + CI (3.53) against the reference 4.07.
Final teamshare of games with that unit · carry first
★CARRY


Moltres64 %★★SUB

Magmar90 %★★

Arcanine92 %★★

Charmeleon80 %★★

Aerodactyl59 %★★
Rapidash57 %★★

Ninetales51 %★★
Dragonair46 %





Rapidash57 %★★
Dragonair46 %
Moltres · carry
Quick Claw26 %
Choice Specs25 %
Choice Band17 %
Magmar · sub
Choice Specs18 %
Quick Claw12 %
Arcanine
Rocky Helmet14 %
Leftovers13 %
Charmeleon
Choice Specs13 %
Quick Claw12 %
Aerodactyl
Choice Band16 %
Scope Lens13 %
Ninetales
Choice Specs18 %
Quick Claw12 %
Best setupfrom 99 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.