C Poison · Golem & Vileplume
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.17avg place± 0.83
61.1 %top 4
11.1 %wins
0 %usage
18games18 effective
Game tier B; here C because the tier uses avg + CI (5.00) against the reference 4.07.
Only 18 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★CARRY

Rhyhorn25 %★★SUB


Gloom88 %★TANK
Onix38 %★★


Aerodactyl88 %★★


Ivysaur75 %★★★


Golem75 %★★
Arbok75 %★★
Nidorino38 %★★
Golbat38 %







Nidorino38 %★★
Golbat38 %
Rhyhorn · carry
Scope Lens50 %
Shell Bell50 %
Gloom · sub
Choice Specs57 %
Calcium14 %
Shell Bell14 %
Onix · tank
HP Up33 %
Aerodactyl
Choice Scarf29 %
Scope Lens29 %
Choice Band14 %
Ivysaur
Leftovers33 %
Shell Bell33 %
Calcium17 %
Golem
Choice Band33 %
Rocky Helmet33 %
Carbos17 %
Arbok
Carbos17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.