D Electric · Aerodactyl & Electrode
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.72avg place± 0.69
48.8 %top 4
11.6 %wins
0 %usage
43games43 effective
Game tier C; here D because the tier uses avg + CI (5.41) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Mewtwo46 %★SUB


Aerodactyl32 %★TANK


Slowpoke57 %★


Staryu35 %★★
Electabuzz97 %★★
Jynx84 %★★

Electrode81 %★
Mew30 %★
Zapdos30 %




Electabuzz97 %★★
Jynx84 %★★
Mew30 %★
Zapdos30 %
Mewtwo · carry
Choice Specs59 %
Quick Claw53 %
Calcium18 %
Aerodactyl · sub
Choice Band42 %
Choice Scarf33 %
Scope Lens33 %
Slowpoke · tank
Leftovers38 %
Rocky Helmet29 %
Sitrus Berry24 %
Staryu
Quick Claw39 %
Choice Band31 %
Choice Scarf23 %
Electrode
Leftovers13 %
Sitrus Berry10 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.