B Electric · Aerodactyl & Magneton
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.76avg place± 0.42
73.3 %top 4
9.3 %wins
0.1 %usage
75games75 effective
Game tier A; here B because the tier uses avg + CI (4.18) against the reference 4.07.
Final teamshare of games with that unit · carry first
★CARRY


Zapdos32 %★★SUB


Raichu55 %★TANK


Rhyhorn77 %★★


Electabuzz86 %★★


Magneton82 %★★


Aerodactyl68 %★★

Electrode59 %★★

Graveler50 %★★
Onix96 %








Onix96 %
Zapdos · carry
Choice Specs43 %
Quick Claw43 %
Metal Powder14 %
Raichu · sub
Choice Band33 %
Choice Scarf17 %
Protein17 %
Rhyhorn · tank
Rocky Helmet18 %
Sitrus Berry18 %
Leftovers12 %
Electabuzz
Choice Band21 %
Calcium11 %
Leftovers11 %
Magneton
Choice Specs39 %
Calcium11 %
Quick Claw11 %
Aerodactyl
Scope Lens33 %
Choice Band20 %
Flame Orb13 %
Electrode
Rocky Helmet23 %
Calcium15 %
Graveler
Rocky Helmet27 %
Leftovers18 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.