Game tier S; here A because the tier uses avg + CI (3.29) against the reference 4.07.
Final teamshare of games with that unit · carry first



Mew80 %★★

Onix35 %★★
Slowbro27 %
Mewtwo · carry
Choice Specs36 %
Quick Claw31 %
Choice Scarf20 %
Aerodactyl · sub
Scope Lens24 %
Choice Band21 %
Choice Scarf12 %
Rhydon · tank
Leftovers29 %
Rocky Helmet19 %
Flame Orb13 %
Graveler
Leftovers12 %
Starmie
Focus Sash11 %
Scope Lens10 %
Game planreal games · 55 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Nidorino, Graveler, Dugtrio. Sell Golbat on the way to the next step.
Keep Rhyhorn, Aerodactyl. Sell Nidorino, Graveler, Dugtrio, Onix on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 198 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (5): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.