C Psychic · Mew & Dragonite
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.51avg place± 0.55
47.5 %top 4
9.8 %wins
0 %usage
61games61 effective
Final teamshare of games with that unit · carry first
★CARRY


Mewtwo33 %★SUB


Staryu56 %★TANK


Slowpoke56 %★★
Dewgong67 %★

Shellder28 %★


Mew94 %★★
Dragonair89 %★

Articuno89 %★
Lapras33 %









Mewtwo · carry
Choice Specs50 %
Quick Claw50 %
Choice Scarf17 %
Staryu · sub
Scope Lens30 %
Choice Scarf20 %
Choice Specs20 %
Slowpoke · tank
Metal Powder20 %
Flame Orb20 %
Leftovers20 %
Dewgong
Protector25 %
Shellder
Choice Band20 %
Choice Scarf20 %
Mew
Quick Claw18 %
Shell Bell18 %
Choice Specs12 %
Dragonair
Focus Sash13 %
Articuno
Choice Specs13 %
Quick Claw13 %
Lapras
Scope Lens17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.