B Psychic · Mewtwo & Articuno
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.04avg place± 0.54
59.6 %top 4
14 %wins
0 %usage
57games57 effective
Final teamshare of games with that unit · carry first
★★CARRY


Mewtwo83 %★SUB

Staryu67 %★TANK


Slowpoke78 %★


Mew56 %★★
Jynx94 %★★

Dewgong89 %★
Lapras72 %★

Articuno67 %★
Shellder33 %




Jynx94 %★★
Lapras72 %★
Shellder33 %
Mewtwo · carry
Quick Claw47 %
Choice Specs33 %
Calcium20 %
Staryu · sub
Choice Band25 %
Scope Lens25 %
Slowpoke · tank
Metal Powder36 %
Flame Orb21 %
Iron14 %
Mew
Light Clay20 %
Choice Band10 %
Focus Sash10 %
Dewgong
Leftovers13 %
Rocky Helmet13 %
Articuno
Choice Scarf17 %
Quick Claw17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.