B Flying · Scyther & Pinsir
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.09avg place± 0.31
58.1 %top 4
7.3 %wins
0.1 %usage
124games124 effective
Final teamshare of games with that unit · carry first
★★CARRY


Scyther92 %★
Moltres91 %★

Articuno90 %★★

Metapod58 %★
Zapdos57 %★★
Charmeleon50 %★
Aerodactyl47 %★★
Golbat41 %★
Pinsir35 %





Charmeleon50 %★
Golbat41 %★
Scyther · carry
Scope Lens37 %
Choice Band33 %
Choice Scarf21 %
Moltres
Scope Lens12 %
Articuno
Choice Specs15 %
Quick Claw12 %
Metapod
Leftovers12 %
Light Clay12 %
Zapdos
Quick Claw12 %
Aerodactyl
Choice Band14 %
Pinsir
Focus Sash12 %
Best setupfrom 87 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (8): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.