Final teamshare of games with that unit · carry first



Butterfree82 %★★
Gloom73 %★★
Parasect54 %★★

Scyther · carry
Scope Lens29 %
Choice Band23 %
Choice Scarf22 %
Beedrill · sub
Scope Lens19 %
Choice Band18 %
Choice Scarf15 %
Venusaur · tank
Leftovers30 %
Shell Bell17 %
Rocky Helmet17 %
Golbat
Scope Lens14 %
Choice Band11 %
Haunter
Choice Specs18 %
Quick Claw11 %
Nidorino
Leftovers11 %
Game planreal games · 161 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Ivysaur, Beedrill, Butterfree, Gloom, Parasect, Golbat.
Keep Ivysaur, Beedrill, Butterfree, Gloom, Parasect, Golbat, Scyther.
Keep Venusaur, Beedrill, Butterfree, Gloom, Parasect, Golbat, Scyther, Haunter.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 930 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.