🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps
A Poison · Venusaur & Scyther
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24
3.79avg place± 0.13
65.8 %top 4
11.5 %wins
0.6 %usage
842games842 effective

Game planreal games · 66 boards at stage 3

Openerstages 1–2 · 1 and 2 costs

Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Ivysaur, Beedrill, Parasect, Golbat, Gloom, Haunter, Nidorino.

Earlyend of stage 3Lv 7

Keep Ivysaur, Beedrill, Parasect, Scyther, Golbat, Gloom, Haunter. Sell Nidorino on the way to the next step.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.

Best setupfrom 483 real boards

▲ Enemy · front line
~~~17 %~~~

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.

Variantsthe 4 core units players pair with this comp

VenusaurGengarScytherBeedrill9.6 % of gamesavg 3.33top 4 79 %
VenusaurGengarScytherGolbat4.4 % of gamesavg 2.78top 4 83.8 %
VenusaurParasectScytherBeedrill4.3 % of gamesavg 3.36top 4 66.7 %
VenusaurButterfreeGengarScyther3.7 % of gamesavg 4.45top 4 51.6 %
GengarParasectScytherBeedrill3.3 % of gamesavg 3.82top 4 78.6 %
VenusaurGengarVenomothBeedrill2.3 % of gamesavg 3.47top 4 73.7 %
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