D Electric · Raichu & Electabuzz
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-245.05avg place± 0.77
47.6 %top 4
4.8 %wins
0 %usage
21games21 effective
Game tier C; here D because the tier uses avg + CI (5.82) against the reference 4.07.
Only 21 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★★CARRY


Raichu100 %★★SUB


Electabuzz100 %★★TANK
Electrode100 %★
Magnemite100 %★★
Kakuna100 %★
Paras100 %★★★
Butterfree50 %★
Oddish50 %




Kakuna100 %★
Paras100 %★★★
Butterfree50 %★
Oddish50 %
Raichu · carry
Choice Specs100 %
Choice Scarf50 %
Quick Claw50 %
Electabuzz · sub
Choice Band50 %
Protein50 %
Scope Lens50 %
Electrode · tank
HP Up50 %
Magnemite
Choice Scarf50 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.