Final teamshare of games with that unit · carry first





Kakuna58 %★★
Golbat57 %★★
Scyther · carry
Scope Lens34 %
Choice Band27 %
Choice Scarf25 %
Parasect
Leftovers15 %
Rocky Helmet10 %
Gloom
Choice Specs15 %
Ivysaur
Leftovers16 %
Shell Bell12 %
Butterfree
Leftovers13 %
Nidorino
Rocky Helmet10 %
Game planreal games · 113 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Parasect, Ivysaur, Gloom, Metapod, Kakuna, Golbat, Nidorino.
Keep Parasect, Scyther, Ivysaur, Gloom, Metapod, Kakuna, Golbat. Sell Nidorino on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 378 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.