Game tier S; here A because the tier uses avg + CI (3.36) against the reference 4.07.
Final teamshare of games with that unit · carry first



Chansey90 %★★
Ditto76 %★★
Wigglytuff49 %★★
Raticate42 %★★
Dragonair36 %
Pidgeotto · carry
Scope Lens21 %
Choice Band17 %
Choice Scarf14 %
Tauros · sub
Choice Band21 %
Scope Lens19 %
Choice Scarf10 %
Snorlax · tank
Leftovers40 %
Rocky Helmet26 %
Focus Sash11 %
Game planreal games · 214 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Pidgeotto, Raticate, Wigglytuff.
Keep Pidgeotto, Raticate, Chansey, Wigglytuff, Tauros, Snorlax, Ditto.
Keep Snorlax, Chansey, Tauros, Ditto, Pidgeotto, Wigglytuff, Raticate.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 931 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.