A Normal · Mewtwo & Starmie
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.14avg place± 0.48
72.4 %top 4
32.2 %wins
0.1 %usage
87games87 effective
Game tier S; here A because the tier uses avg + CI (3.62) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Mewtwo65 %★★SUB


Starmie68 %★★TANK


Snorlax98 %★★


Zapdos33 %★★
Chansey90 %★★
Slowbro53 %★
Mew39 %★

Articuno32 %★
Jynx30 %




Chansey90 %★★
Slowbro53 %★
Mew39 %★
Jynx30 %
Mewtwo · carry
Choice Specs57 %
Quick Claw38 %
Choice Scarf27 %
Starmie · sub
Choice Specs31 %
Choice Band28 %
Choice Scarf28 %
Snorlax · tank
Leftovers50 %
Rocky Helmet34 %
Focus Sash13 %
Zapdos
Choice Specs32 %
Quick Claw11 %
Scope Lens11 %
Articuno
Quick Claw17 %
Choice Specs11 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.