D Ground · Charizard & Sandslash
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-245.63avg place± 0.84
33.3 %top 4
7.4 %wins
0 %usage
27games27 effective
Game tier C; here D because the tier uses avg + CI (6.47) against the reference 4.07.
Only 27 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★CARRY

Magmar44 %★★SUB


Charmeleon100 %★★TANK

Graveler67 %★★


Dugtrio100 %★★


Rapidash89 %★★


Sandslash67 %★★
Golbat33 %






Golbat33 %
Magmar · carry
Life Orb50 %
Choice Scarf25 %
Charmeleon · sub
Choice Specs22 %
Quick Claw22 %
Calcium11 %
Graveler · tank
HP Up33 %
Leftovers17 %
Dugtrio
Scope Lens22 %
Choice Band11 %
Choice Scarf11 %
Rapidash
HP Up13 %
Protein13 %
Rocky Helmet13 %
Sandslash
Calcium17 %
Focus Sash17 %
HP Up17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.