S Fire · Charizard & Moltres
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-242.86avg place± 0.39
80 %top 4
23.8 %wins
0.1 %usage
80games80 effective
Final teamshare of games with that unit · carry first
★★CARRY


Moltres80 %★SUB


Zapdos28 %★★TANK


Flareon28 %★★★


Charizard96 %★★
Magmar52 %★★
Dragonair92 %★★
Arcanine88 %★★
Rapidash48 %★★


Ninetales36 %







Rapidash48 %★★
Moltres · carry
Quick Claw40 %
Choice Specs25 %
Choice Scarf10 %
Zapdos · sub
Life Orb43 %
Focus Sash29 %
Choice Band14 %
Flareon · tank
Focus Sash29 %
HP Up14 %
Life Orb14 %
Charizard
Quick Claw29 %
Leftovers25 %
Choice Scarf17 %
Magmar
Choice Specs23 %
Dragonair
Choice Scarf17 %
Arcanine
Focus Sash14 %
Ninetales
Calcium11 %
Life Orb11 %
Quick Claw11 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.