A Electric · Charizard & Magneton
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.43avg place± 0.46
74.6 %top 4
17.5 %wins
0 %usage
63games63 effective
Game tier S; here A because the tier uses avg + CI (3.89) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Raichu48 %★★SUB


Ninetales32 %★★TANK


Electrode60 %★★★


Charizard92 %★★
Electabuzz92 %★★


Magneton76 %★★
Magmar56 %★★
Rapidash48 %★★

Arcanine44 %




Electabuzz92 %★★
Magmar56 %★★

Raichu · carry
Quick Claw25 %
Shell Bell25 %
Choice Specs17 %
Ninetales · sub
Choice Specs25 %
Calcium13 %
Choice Band13 %
Electrode · tank
Leftovers27 %
Flame Orb13 %
Protector13 %
Charizard
Choice Band17 %
Rocky Helmet17 %
Assault Vest13 %
Magneton
Choice Specs11 %
Quick Claw11 %
Twisted Spoon11 %
Rapidash
Twisted Spoon17 %
Arcanine
Shell Bell18 %
Leftovers18 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.