D Ghost · Machamp & Charizard
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-245.15avg place± 0.28
40.2 %top 4
3.7 %wins
0.2 %usage
219games219 effective
Game tier C; here D because the tier uses avg + CI (5.43) against the reference 4.07.
Final teamshare of games with that unit · carry first
Charizard · carry
Choice Specs21 %
Shell Bell15 %
Quick Claw13 %
Machamp · sub
Choice Band25 %
Scope Lens17 %
Leftovers14 %
Golem · tank
Leftovers20 %
Rocky Helmet20 %
Focus Sash13 %
Haunter
Choice Specs12 %
Quick Claw12 %
Gyarados
Choice Specs12 %
Quick Claw12 %
Shell Bell12 %
Best setupfrom 55 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (4): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.




