C Fire · Charizard & Beedrill
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.18avg place± 0.97
52.9 %top 4
11.8 %wins
0 %usage
17games17 effective
Game tier B; here C because the tier uses avg + CI (5.15) against the reference 4.07.
Only 17 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★★★CARRY


Charizard100 %★★SUB
Arcanine33 %★★
Ninetales100 %★★★

Beedrill67 %★
Ponyta67 %★★★
Golbat100 %★★
Gyarados33 %★★
Hitmonchan33 %★
Magmar33 %





Golbat100 %★★
Gyarados33 %★★
Hitmonchan33 %★
Magmar33 %
Charizard · carry
Choice Specs67 %
Leftovers33 %
Quick Claw33 %
Arcanine · sub
Choice Band100 %
Ninetales
Quick Claw33 %
Beedrill
Choice Scarf50 %
Leftovers50 %
Ponyta
Choice Band50 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.