Final teamshare of games with that unit · carry first



Gloom88 %★★


Golbat · carry
Scope Lens18 %
Choice Band14 %
Choice Scarf11 %
Haunter · sub
Quick Claw18 %
Choice Specs18 %
Ivysaur · tank
Leftovers26 %
Rocky Helmet13 %
Shell Bell11 %
Nidorino
Rocky Helmet13 %
Leftovers12 %
Exeggutor
Choice Specs15 %
Quick Claw12 %
Dragonair
Scope Lens11 %
Game planreal games · 56 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Haunter, Ivysaur, Gloom, Nidorino, Golbat, Arbok, Kakuna.
Keep Haunter, Ivysaur, Gloom, Nidorino, Exeggcute, Golbat. Sell Arbok, Kakuna on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 160 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.