A Psychic · Mewtwo & Dragonite
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.05avg place± 0.49
75.9 %top 4
36.1 %wins
0.1 %usage
83games83 effective
Game tier S; here A because the tier uses avg + CI (3.54) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Mewtwo83 %★SUB


Staryu59 %★★TANK


Slowbro48 %★★
Dragonair88 %★★
Lapras83 %★★

Zapdos61 %★★
Mew48 %★★
Jynx39 %★
Shellder38 %



Dragonair88 %★★
Lapras83 %★★

Jynx39 %★
Mewtwo · carry
Quick Claw40 %
Choice Specs30 %
Choice Scarf11 %
Staryu · sub
Choice Band18 %
Quick Claw18 %
Choice Scarf16 %
Slowbro · tank
Leftovers23 %
Rocky Helmet16 %
Flame Orb13 %
Zapdos
Quick Claw15 %
Choice Specs13 %
Mew
Quick Claw16 %
Shellder
Expert Belt13 %
Best setupfrom 64 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.