B Psychic · Mewtwo & Snorlax
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.72avg place± 0.56
58.5 %top 4
21.5 %wins
0 %usage
65games65 effective
Game tier A; here B because the tier uses avg + CI (4.28) against the reference 4.07.
Final teamshare of games with that unit · carry first
Starmie · carry
Choice Specs23 %
Protein23 %
Choice Band15 %
Mewtwo · sub
Choice Specs23 %
Quick Claw23 %
Choice Scarf12 %
Snorlax · tank
Leftovers35 %
Assault Vest17 %
Protector17 %
Zapdos
Calcium22 %
Choice Scarf11 %
Choice Specs11 %
Dragonair
Choice Band11 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.





